Animated shows with animal characters -- specifically the Japanese anime Kemono Friends -- can increase public interest in real wildlife, including boosting donations to conservation programs at zoos. A new national analysis in Japan highlights the potential of entertainment-conservation partnerships to increase public interest in the natural world even as communities become increasingly urbanized.
70% of teens surveyed report engaging with food and beverage brands on social media and 35 percent engaged with at least five brands, according to a new study from the UConn Rudd Center for Food Policy and Obesity. The study found that 93% of the brands that teens reported engaging with on social media were fast food, unhealthy snack foods, candy, and sugary drinks, which are primarily the brands that target them with traditional forms of advertising.
An innovative optical component and a reconstruction algorithm provide more detailed images.
The definition of mass shooting varies widely depending upon the information sources that are used. In a new study published online in the journal Preventive Medicine, a research team led by Temple's Jessica H. Beard, MD, MPH, standardized the defining features of neighborhood mass shootings using police department data, then examined media coverage of the shooting incidents.
Researchers have designed multiplayer games occupants of autonomous vehicles can play with other players in nearby self-driving cars. A new study, led by researchers from the University of Waterloo details three games created for level three and higher semi-autonomous vehicles. The researchers also made suggestions for many exciting types of in-car games for future exploration.
Researchers from Drexel University's College of Nursing and Health Professions in the Creative Arts Therapies Department conducted a study to see if virtual reality can be used as an expressive tool in art therapy.
Videogamers competing in major esports tournaments are under as much pressure and stress as professional athletes. In the first study of its kind, scientists examined the psychological challengers encountered by elite esports competitors and found players exhibited 51 different stress factors.
A new Contemporary Economic Policy study finds that there is not enough information to support the claim that violent video games lead to acts of violence.
A new study documents structural differences in the brains of preschool-age children related to screen-based media use.
Daily tasks are difficult for some people with autism because they often involve sequential steps. Since people with autism are strong visual learners, a study examined if parents could help their teens learn using portable, mainstream devices like an iPad. Similar studies have primarily targeted parents of young children with autism. Results show that video prompting interventions produced both immediate and lasting effects for teens with autism and that parents can be powerful delivery agents to increase independence in their children.