The two situations which lead to failure of Gromov’s Link Condition in multi-agent gridworlds (IMAGE)
Caption
The two situations which lead to failure of Gromov’s Link Condition in multi-agent gridworlds: knight’s move (left) and two-step bishop’s move (right). Maroon arrows indicate admissible moves and blue squares indicate admissible ‘dances’ – a dance in a gridworld is composed of four moves in the shape of a 4-cell square. An agent can interrupt the other’s dance (left) or two dances can collide on the diagonal (right).
Credit
OIST
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CC BY