Novel digital pet game within smoking cessation app increases user engagement with app’s tools to quit smoking
Peer-Reviewed Publication
Updates every hour. Last Updated: 26-Apr-2025 19:08 ET (26-Apr-2025 23:08 GMT/UTC)
A new study published in the Journal of Medical Internet Research evaluated the effectiveness of Inner Dragon, a multifaceted game embedded within the Smoke Free smoking cessation app that prompts users to care for a customizable pet dragon, whose growth reflects the person’s progress towards quitting smoking. The game also encourages use of smoking cessation tools within the app. Among the study participants who had access to Inner Dragon, overall engagement with the Smoke Free app increased by 20 percent compared to those who did not have access to the game, and direct use of the app’s smoking cessation tools increased by a notable 30 percent.
An analysis of social media posts that mention food and beverage products finds that fast food restaurants and sugar sweetened beverages are the most common, with millions of posts reaching billions of users over the course of a year. The study, published in the open access journal PLOS Digital Health, highlights the sheer volume of content normalising unhealthy eating, and argues that policies are needed to protect young people in the digital food environment.
People with stronger autistic trails showed distinct exploration patterns and higher levels of persistence in a computer game, ultimately resulting in better performance than people with lower scores of autistic traits, according to a new study published this week in PLOS Computational Biology by Francesco Poli of Radboud Universiteit, the Netherlands, and colleagues.
University of Washington research found that when ranking resumes three state-of-the-art large language models favored white-associated names 85% of the time, female-associated names only 11% of the time, and never favored Black male-associated names over white male-associated names.