Not everybody hates looking at themselves on Zoom
Peer-Reviewed Publication
Zoom fatigue may be a real condition, but for some people, the “constant mirror” effect of seeing their own faces didn’t appear to make virtual meetings more unpleasant, a Washington State University study has found. The study surveyed two groups who attended regular virtual meetings as a result of the pandemic: employees and college students. The participants’ attitudes toward the self-view feature depended on an individual trait—public self-consciousness. Those low in this trait tended to have more positive attitudes toward their virtual meetings the more often their own faces were visible to them.
Thie book "Virtual and Classroom Learning in Higher Education: A Guide to Effective Online Teaching" deals with the effectiveness of the online teaching model due to the ongoing covid-19 pandemic. The COVID-19 pandemic has forced educational institutions and universities across the country to suspend classes and lectures, forcing them to resort to online education to continue educating students.
For the first time since the 11th century BCE, scientists have unwrapped – virtually, using CT scans – the mummy of pharaoh Amenhotep I (r. 1525 to 1504 BCE), the only royal mummy to remain wrapped in modern times. They show that the pharaoh was around 35 years old, 169cm tall, circumcised, and in good physical health when he died, apparently from natural causes
Gamification involves the addition of game-like features (e.g., points or badges) to various activities for achieving the desired outcomes (e.g., user participation or repeat client purchase). Drawing inspiration from the basic principles of physics, researchers at the Japan Advanced Institute of Science and Technology have identified the gaming elements that can convert ordinary classroom-based quizzing into an extraordinarily engaging and academically rewarding pedagogical activity.