Teens who play video games with gambling-like elements more likely to start real betting, study suggests
Peer-Reviewed Publication
Updates every hour. Last Updated: 22-Nov-2025 12:11 ET (22-Nov-2025 17:11 GMT/UTC)
Young people who play video games with “gambling-like” elements – such as buying loot boxes or in-game items – are more likely to go on to gamble with real money.
A new meta-analysis led by researchers in Japan investigates whether lithium (LIT) supplementation can slow cognitive decline in individuals with mild cognitive impairment (MCI) or Alzheimer’s disease (AD). Building on preclinical evidence of LIT’s neuroprotective effects, the study systematically evaluates data from six randomized controlled trials to clarify its clinical potential. The findings aim to shed light on whether LIT, long used in psychiatry, could play a future role in MCI or AD prevention or treatment.
Researchers have developed a graph-based expert system that improves the accuracy and prediction stability of automated bank reconciliation. By modelling historical transactional data as a network graph, the system can learn complex one-to-many matching scenarios that existing tools often fail to predict correctly. The findings point to more reliable automation for high-risk domains such as finance and accounting.
A new MIT system identifies the smallest possible dataset that can be used to optimally solve a complex problem with many potential solutions. This technique could help engineers or scientists solve problems faster and with less expense.
A research paper by scientists at Cortical Labs investigate the complex network dynamics of in vitro neural systems using DishBrain, which integrates live neural cultures with high-density multi-electrode arrays in real-time, closed-loop game environments..
The research paper, published on Aug 4, 2025 in the journal Cyborg and Bionic Systems.