New tech tracks student behavior in educational games to boost collaborative learning
Peer-Reviewed Publication
Updates every hour. Last Updated: 5-Jul-2025 00:10 ET (5-Jul-2025 04:10 GMT/UTC)
Researchers have demonstrated a new suite of software tools that analyzes student behavior in an educational game in real time and uses that data to assess how well students are developing and making use of collaborative problem-solving (CPS) skills. These real-time assessments can be used to modify the game in response to student behavior in order to improve learning.
From Australia’s historic victory in the 1983 America’s Cup to Freeman’s gold-medal sprint at the Sydney Olympics, sport has the unique ability to captivate and inspire us all.
Now, a study by the University of South Australia is exploring the experiences and benefits for older people involved in a community reminiscence program – Sporting Memories Australia – tapping into their memories and experiences of sport in a move to address loneliness and social isolation.
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