Your AI twin could save your life: UVM awarded up to $38 million to build “digital twins” for treating critically ill patients
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Updates every hour. Last Updated: 26-Oct-2026 03:16 ET (26-Oct-2026 07:16 GMT/UTC)
When a conversational AI character in an immersive environment says something false, how should the system alert the user? Researchers explored this question in a proof-of-concept study, which tested three techniques for alerting users to hallucinated statements from “embodied” AI agents in virtual reality (VR) systems.
A research paper by scientists at Zhejiang University of Technology presented a bioinspired perceptual sensor (BPS) capable of spatiotemporally decoding haptic and pain information by integrating artificial mechanoreceptors with synaptic transistors..
The research paper, published on Sept 26, 2026 in the journal Cyborg and Bionic Systems.Two faculty members from the University of Tennessee, Knoxville Tickle College of Engineering are part of a nearly $1 million National Science Foundationinterdisciplinary project aimed at optimizing and expanding the production and distribution of locally grown food. Jon Hathaway, a professor in the Department of Civil and Environmental Engineering, and Catherine Schuman, an assistant professor in the Min H. Kao Department of Electrical Engineering and Computer Science, are collaborating with a local nonprofit, Three3, and other University of Tennessee researchers and community partners to develop DFARM, a smart, connected community food production and distribution system.
Researchers have shown that microorganisms can improve the amino acid composition of crops. This method can make plant-based foods more nutritious and also improve animal feed. In the long term, it could help reduce nitrogen emissions from agriculture.
Novel framework enables fine control over the intensity and expressiveness of AI-generated human motion, as reported by researchers from Science Tokyo. The “Motion Style Slider” framework enables animators to control the style and adjust a virtual character’s motion, from subtle to overly exaggerated, based on only two motion samples. The proposed approach achieves consistent style control and smooth transitions without the need for extensive motion-capture datasets.